
5000 Pixel Effects — 16px + 32px, Hit · Burst · Slash · Buff · Emote Icons
A downloadable asset pack
Part of a 57-pack shop. Browse every pack on one page — same style, same licence, mix freely.
If you ship a game with these little guys, you have my respect.
5000 pixel effects: 500 designs × 10 variants, each drawn twice — once on a 16x16 grid and once on a 32x32 grid. Neither is a resize of the other — both are placed at their own resolution, so the 16px ones read at 16px and the 32px ones have the extra detail. Transparent background, 1px dark outline.
The 10 variants of every design: normal (6 frames), fast (4 frames), slow (8 frames), each also in a bright and a dark palette (9), plus a small 65% version. So one hit effect is fire-hit, fire-hit-f, fire-hit-s, fire-hit-b, fire-hit-fb, fire-hit-sb, fire-hit-d, fire-hit-fd, fire-hit-sd, fire-hit-x — pick the tempo and weight that fits the attack.
They use the same element palettes as Slightly Wrong Spirits and the same outline rule as Slightly Wrong Creatures, so a fire-burst lands on a fire spirit and looks like it belongs there.
5000 effects · 500 designs × 10 variants · 16px + 32px · 4-8 frames · 30 families x 15 elements + 50 neutral icons · PNG + Aseprite JSON + Pixelorama
What you get
- 450 elemental designs (4500 effects) — 30 families in each of 15 elements (fire, water, ice, lightning, wind, earth, light, dark, poison, crystal, sand, forest, moon, star, blood)
- 50 neutral designs (500 effects) — landing dust, speed lines, level-up chevrons, vanish poof, and emote icons (heart, star, ?, !, sweat, zzz, KO skull, note, anger, thinking dots) in white / gold / pink / red / blue
- Every effect:
sprites/<effect>/16/and/32/frame PNGs,sheet-16.png/sheet-32.pngstrips - Editor files — a Pixelorama
.pxoand an Aseprite-style sheet PNG + JSON per effect per size (Aseprite, Godot, Phaser and Unity importers read the JSON) - preview-x4/ — every frame of the 500 normal variants at 128px for mockups
- index.csv — effect, id, family, element, variant, frames, size, file
The 30 families
- hit — impact star
- burst — expanding ring
- slash — sword arc
- bolt — flying bolt
- orb — floating orb
- explosion — blast to smoke
- aura — rising buff rings
- sparkle — rising motes (heal)
- shield — bubble shield
- circle — ground cast circle
- pillar — vertical beam
- rain — falling drops
- vortex — spiral
- wave — ground shockwave
- puff — small burst
- status — rising bubbles (status)
- debuff — falling arrows
- spikes — ground spikes
- spread — three-shot spread
- cross — X impact
- smoke — smoke column
- splash — ground splash
- strike — lightning strike
- flame — licking flame
- nova — ring with rays
- gather — motes converging (charge)
- cut — vertical cut
- rune — spinning rune ring
- pool — drip into a puddle
- glyph — triangle glyph
- dust — landing dust
- dash — speed lines
- levelup — rising chevrons
- poof — vanish
- heart — heart
- star — star
- question — question mark
- exclaim — exclamation
- sweat — sweat drop
- zzz — sleeping
- skull — skull (KO)
- note — music note
- anger — anger mark
- dots — thinking dots
Files
- png —
sprites/+ index.csv - aseprite-sheets —
<effect>-16.png/.json,<effect>-32.png/.json - pixelorama —
<effect>-16.pxo,<effect>-32.pxo - preview-x4 — 128px frames
- everything — all of the above in one zip
How it was made
An AI wrote a small effects language — discs, rings, lines, jagged strikes, an outline pass — and described each family as a function of frame number and grid size. Every effect is then rendered natively at 16 and 32, with the palette taken from the matching Slightly Wrong Spirits element. No image model was involved, which is why they are consistent and also why they are slightly wrong.
Format
PNG with transparent background, 1px dark outline, 7 colours per element. Play at 100-160 ms a frame. Ground effects (circle, wave, spikes, pool, dust, splash) sit in the bottom third — anchor at the feet. Bolt, spread and dash face right; flip for left. Orb, shield, aura, status, rune, glyph, circle and the icons loop; the rest are one-shot.
Licence
Pay what you want. Commercial use allowed — put them in a game you sell. Redistributing or reselling the effects themselves is not allowed. Full terms in LICENSE.txt.
More packs
All packs on one page · Every pack for $29 (bundle)
Try before you buy:
- Anime Scenery Backgrounds — 0 free scenes
- Fantasy RPG Backgrounds — 12 free scenes
- Cozy Animal Forest Backgrounds — 12 free scenes
- Anime Modern Life Backgrounds — 12 free scenes
- Anime School Backgrounds — 12 free scenes
- Sci-Fi & Cyberpunk Backgrounds — 12 free scenes
- Zombie World Backgrounds — 12 free scenes
| Updated | 3 days ago |
| Published | 6 days ago |
| Status | Released |
| Category | Assets |
| Author | Blueberry Assets |
| Genre | Role Playing |
| Tags | 16x16, 2D, 32x32, Effects, Magic, particles, Pixel Art, Sprites, vfx |
| AI Disclosure | AI Assisted, Graphics |
Download
Click download now to get access to the following files:







